Sujin Gurung

Software Enigneer, Game Developer,  Retro Enthusiast

About me

As a life-long engineer with a passion for software development and video games, I have gained extensive experience in all aspects of software through numerous projects. I have worked on both solo and team projects, ranging from small-scale applications to large-scale systems, which has allowed me to develop a broad skillset in programming languages, software architecture, and project management.

My main focus has been on artificial intelligence (AI) and its applications in game development. Specifically, I have experience with Navigation Mesh, Behaviour Trees, Finite State Machines, which I have utilized in various game projects to create immersive and dynamic gameplay experiences. Additionally, my expertise in machine learning, deep learning, and computer vision has allowed me to explore and implement cutting-edge AI techniques in game development.

I have a strong track record of delivering high-quality software solutions that meet set requirements and exceed expectations. Through my projects, I have honed my problem-solving skills and developed a keen eye for detail. I am committed to continuous learning and staying up-to-date with the latest technologies and industry trends.

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Technical Portfolio

Automated Equal-Weight S&P 500 Index Fund Portfolio Optimization

Games Portfolio

Third Person Action Shooter

Third Person Action Adventure RPG

Top Down Racing

Side-Scrolling Skateboard Platformer

Simple Snake Clone